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KTNE Game Expansion User Research

Image: Keep Talking and Nobody Explodes
KTNE Game Expansion User Research
User Research Design

KTNE Game Expansion User Research

Video Research Design

To examine a game expansion I developed basing on a commercial game called Keep Talking and Nobody Explodes, I followed up with this user research to see whether the new rules and roles can help players to experience different collaboration processes and encourage them to reflect on collaborating strategies. 

Individual Project

Features

Video research protocols | Focus group | Survey | Coding Scheme | Group treatment | Screen recording

Tools: Datavyu | Zoom

Background

Keep Talking and Nobody Explodes is a video game developed by Canadian studio Steel Crate Games and released in October 2015. The game tasks a player with disarming procedurally generated bombs with the assistance of other players who are reading a manual containing instructions.

I redesigned a set of rules and roles to adapt this game to an educational game for teaching collaboration and related skills.

Revised Manual


Using video coding to capture the dynamics

The collaboration during the gameplay includes multi-stream communication, synchronizing and complementary actions, complex and dynamic interactions in a fast-paced environment. I designed these video research protocols to guide my user research. It allowed me to capture different aspects of the process all together during its occurrence, and examine it over and over again to identify different roles’ performance and interactions in-between.

Video Coding


Conducting user research remotely

Due to COVID-19, this research was implemented remotely via Zoom. I fully prepared the technique setups for participants in advance, which ensured the smooth operation of the user research.

Technique Setups


Want to know more details? Please view this ⬇︎

Video Research Design Document

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