To address the challenges of increasing social and political polarization and extremism, we created a multiplayer storytelling game to teach players to empathize with other people and develop multi-perspective thinking.
Team Project
Members: Xin Qiu (Game Design & Theory), Sung Jung (Assesment & Evaluation), Vicky Zou (Personas & Sample Scenarios), Zoe Wang (Interface Design & Wireframes)
Collaboration: brainstorming, content and target audience scoping, game design and visual design iterations, theory elaboration, feedback loop
Evidence-Centered Game Design | Theory of Change | Cognitive Design | Affective Design | Social Design | Evaluation Design | User Research Design
Tool: Figma
Storytelling for empathy
To develop the players’ empathy, I designed this “picture talk” game that encourages players to make the behind-the-scenes stories for each in-scene character. It also taps into players' creativity and the need of sharing to motivate playing.
Turning the table
To reinforce multi-perspective thinking, I designed the multi-role-play rules to literally put the players into several characters’ shoes. They choose roles in each scenario and create tweet-style posts with different tones, then rotate roles and tones to make more posts.
Mirroring the real-life opinion-sharing
I built a scoring system to encourage social learning. Players anonymously rank and score other players’ posts. The win state is determined by both the individual player’s story quality and the team’s balanced thinking.
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